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 [KO] AutoBot 1.6_1861 New version.

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Mesaj Sayısı : 13
Kayıt tarihi : 26/08/09

MesajKonu: [KO] AutoBot 1.6_1861 New version.   Çarş. Şub. 02, 2011 8:55 am

DOWNLOAD : http://www.speedyshare.com/files/26634319/Release_16F_1861.rar
ALTERNATİF DOWNLOAD : http://uploadbox.com/files/8ce8905b72/
VİRÜSTOTAL : http://www.virustotal.com/file-scan/report.html?id=7c4b389d41c1343ce5e9361b7cafa517b283d2fbba5a7e90aebe5fa3eede5a58-1296625820
[General]
GameName= *quot;Knight OnLine Client*quot;
HackName= *quot;Untitled ***8211; Notepad*quot;


GameName

This option is used to tell the bot which window to hook to, if you are using multi-client add the client window name in the quotation marks. The default setting for GameName is set to *quot;Knight OnLine Client*quot;. But, that may vary if you are using a multiclient.

[URL="https://redcdn.net/ihimizer/i/34dfnro.gif/"][/URL]
HackName

This option defines the window title of the hack itself. As GMs can scan your running processes we shall use a camouflage name just in case. Also it would be good if you would rename the .exe name to notepad.exe too or something else.


[Keys]

[Keys]
Key00 = 0×60
Key01 = 0×61
Key02 = 0×62
Key03 = 0×63
Key04 = 0×64
Key05 = 0×65
Key06 = 0×66
Key07 = 0×67
Key08 = 0×68
Key09 = 0×69
Key10 = 0×11
Key12 = 0×6B
Key13 = 0×6A


These are the hotkeys of the hack. You may have noticed by now that 0×60 or others are not actually keys on your keyboard, these are virtual key codes. You can find a list of virtual key codes at kbdedit.com .

Configurable hotkeys

Default (Combination) ***8211; Description.

- CTRL + NUM0 (key10 + key00) ***8211; Toggle elite wallhack.

- CTRL + NUM1 (key10 + key01) ***8211; Toggle moviemode.

- CTRL + NUM2 (key10 + key02) ***8211; Toggle Nation. Maybe you find use for it.

- CTRL + NUM3 (key10 + key03) ***8211; Print skilltree skills.

- CTRL + NUM4 (key10 + key04) ***8211; Print your character's and your party members' IDs.

- CTRL + NUM5 (key10 + key05) ***8211; Print target info

- CTRL + NUM6 (key10 + key06) ***8211; Print your inventory info. Good for finding out Item IDs.

- CTRL + NUM7 (key10 + key07) ***8211; Toggles the stack'ability of the item in the last slot of your inventory. Make multiple stacks of something.

- CTRL + NUM8 (key10 + key08) ***8211; Follow target.

- CTRL + NUM9 (key10 + key09) ***8211; Reskill.

- CTRL + NUM+ (key10 + key12) ***8211; Reload Settings file.

- NUM* (key13) ***8211; Toggle Bot

Unconfigurable hotkeys

- SHIFT + ESC ***8211; Appropriate hack close.

- CONTEXT ***8211; Open main settings.

- INSERT ***8211; Print quick target info party chat.


[Bot]

[Bot]
Sit= 0
Continue= 1
WallHack= 1
ThreatLevel= 80
PartyLimit = 1
DurabilityPct= 3
StackLimit= 199
ExcludedSlots= 7
SkillCorrection= 0


Sit (1 ***8211; enabled, 0 ***8211; disabled)

Use this option if you would like your character to sit down when you're not casting a skill. Good feature for buffers/healers that will help you save mana and save pots in the long run.

Continue (1 ***8211; enabled, 0 ***8211; disabled)

This function asks you whether you would like to continue botting after respawning from death or being rezzed.

WallHack (1 ***8211; enabled, 0 ***8211; disabled)

This feature allows you to run through objects while botting. It is old-school wallhack.

ThreatLevel (value range from 1 to 255)

Targeting system of attack bot excludes monsters with level equal to or above ThreatLevel value.

Also see IsThreat escape event.

PartyLimit (value range from 1 to Cool

See NoParty escape event. If this is set to 0, then escape event is never performed.

DurabilityPct (value range from 1 to 100)

See IfRepair escape event. If this is set to 0, then escape event is never performed.

StackLimit (value range from 1 to 9999)

When this limit is reached by an item stack, then this item is no more picked up by YOU. Though other party members can still pick it up for you. This feature was added as a response to KOL stack looting check, which caused your game to be closed if stack size reached 200 or above. This feature is also useful for weight managing.

Also see IfStacked escape event. If StackLimit is set to 0, then escape event is never performed.

ExcludedSlots (value range from 0 to 28)

See IfStacked escape event. If this is set to 28, then escape event is never performed.

SkillCorrection (1 ***8211; enabled, 0 ***8211; disabled)

When enabled this function tries to correct your configured skill IDs if respective skills are not found in your skilltree.


[Escape]

[Escape]
IsMaster= 00111101
IsThreat= 00100000
IsEnemy= 00100000
IsDead= 00100000
NoWeapons= 01000010
NoHealth= 00100001
NoMana= 00000000
NoPriest= 00000000
NoParty= 00000000
IfStacked= 00000000
IfStuffed= 00000000
IfRepair= 00100001
NoItem= 00000000
NoGold= 00000000


Escape events are certain defined events by the bot. If event is set and takes place, then the bot will take certain set of actions. The escape events are only performed when botting is activated.

The values consist of 8 bits, each bit sets its own action. The value of bit can only be either 0 or 1, in which 0 means disabled and 1 means enabled.

00111101

Escape Skill ***8211; Repair Route ***8211; Play Sound ***8211; Close Bot ***8211; Disconnect Game ***8211; Quit Party ***8211; Run Back To Spot ***8211; Go Town


Action descriptions

Escape Skill ***8211; Priests and mages have teleportation skills, this bit sets whether this skill should be used.

Repair Route ***8211; This bit sets whether Repair Route should be activated.

Play Sound ***8211; This would play 'alarm.wav' sound file in KOAB folder.

Close Bot ***8211; Closes the bot.

Disconnect Game ***8211; Disconnects you from the game. As a sidenote, whenever bot detects that you are disconnected then it also closes the game. No need to waste the memory.

Quit Party ***8211; Quits your character from the party.

Run Back To Spot ***8211; Runs back to the spot where you activated botting.

Go Town ***8211; Places your character into town, same as /town command in the game. So you should keep HP above half.

The order in which bot processes the actions is:

Go Town -*gt; Escape Skill -*gt; Quit Party -*gt; Disconnect Game -*gt; Close Bot -*gt; Repair Route -*gt; Run Back -*gt; Play Sound


Event descriptions

IsMaster

This defines actions for event, when Game Master character or blacklisted name is detected. It's best if you set this to close bot, town, and disconnect. So, there is no chance of you getting banned.

IsThreat

This defines actions for event, when a monster with level equal to or above ThreatLevel value gets closer to you than 15 distance units. The event is not performed, when you are in transformation or the monster is Snowman, Scarecrow or Christmas Tree. If you are rogue and this event is set to 00000000, then if you have Hide skill available, it is used instead.

IsEnemy

If you should ever be botting in Server1 on your national map or in some certain warzone, and when opposite nation player is detected in your area, then this is the event for dealing this situation.

IsDead

This defines actions for event, when your character dies while botting. In this case 'Go Town' means accepting the EXP loss and respawning in your resurrection spot.

NoWeapons

When you should ever use expirable weapons and you lose your weapons and become unarmed, then this is the event for dealing this situation.

NoHealth

This defines actions for event, when you are running out of HP potions.

NoMana

This defines actions for event, when you are running out of MP potions.

NoPriest

This defines actions for event, when bot discovers you have no priest in your party.

NoParty

This defines actions for event, when party member count gets lower than PartyLimit value.

IfStacked

This defines actions for event, when bot finds an item stack in inventory with size equal to or above StackLimit value. But the slots as value of ExcludedSlots from the beginning of inventory are excluded from the check.

IfStuffed

This defines actions for event, when there are no empty slots in your inventory.

IfRepair

When current durability of any equiped gear item gets lower than DurabilityPct percentage value of this item's maximum durability, then this is the event for dealing this situation.

NoItem

If you use some skills which casting require some items, then when you run out of those items, then this is the event for dealing this situation. Good for now, when archery skills are moved server-side.


[Casting]

[Casting]
InstantCast= 1
CastWhileRun = 1
ShiftSkill= 0
ShiftAttack= 600


InstantCast (1 ***8211; enabled, 0 ***8211; disabled)

Choose whether you want to cause skill effect before the skill animation or after it. If you would like to look more *quot;legit*quot;, you should disable this. But if you have trouble with kill-stealers, then you might try to enable this.

CastWhileRun (1 ***8211; enabled, 0 ***8211; disabled)

If you wish to cast while you run, leave this option at 1. This is the best way to bot. But, if you want to look more *quot;legit*quot;, put it to 0. But, when you start running, you will not attack.

ShiftSkill (value range from -1000 to 1000)

This value shifts the intervals of the skills you use, the units are in milliseconds. 0 would mean no shifting. For example if you set this to -100, then the interval of each skill is decreased by 0.1 seconds. Actually there's not much to decrease, because the bot already uses the minimal interval. But if you encounter a problem, when bot casts more than actual damage is caused (you'll notice excessive MP usage), then with this option you can increase those intervals. This is usually some connection problem, lag or something. Anyway you should change this value by minimal amounts, as 50~100 units, and then testing every time you change it. The value range is actually greater, however there is no need to use greater values. Using too big negative value might cause negative intervals and thus unknown results, you probably would get disconnected.

ShiftAttack (value range from -1000 to 1000)

This option has same functionality as above one, but this here is meant for normal attack (aka R-attack) interval. This option would indeed require you to enable NormalAttack. Different weapons have different attack speed. The bot automatically uses 600ms interval, which is good for if you're using daggers. So you could set this value here to 0. But if you'd like to use spear, swords or staff, you should at least set this value to 400 or even more, so the total interval would be at least 1 second. You should test it by yourself to get the best attack results ***8211; monitor the times bot casts the attack and the times target takes the damage. Moradon Scarecrows are good targets on what to test this feature. Just set all attack skills to 0, so these won't mix up your results.


[Attacker]

[Attacker]
BotType = 0
TargetingMethod= 5
TargetLevelMin= 1
TargetLevelMax= 255
TargetHPMin= 1000
TargetHPMax= 2000
TargetID= 1001, 1002, 1003
TargetNameID= 950, 1671, 1180
TargetLookID= 100
Skill0ID= 0
Skill1ID= 0
Skill2ID= 0
Skill3ID= 0
Skill4ID= 0
Skill5ID= 0
Skill6ID= 0
Skill7ID= 0
Skill8ID= 0
Skill9ID= 0
NormalAttack= 1
AvoidKillSteal= 0
RunToRange= 0
AttackRangeMin= 50
AttackRangeMax= 50
MinorHeal= 1
MinorPct= 60


BotType (value range from 0 to 3)

Best to leave it at 1. But***8230;

0 ***8211; Manual targeting ***8211; *quot;You select target, I'll use skill.*quot;. Good if you want to attack very strong monsters and manually run away from them. Also good if you want to setup your own targeting by using so called *quot;MSN / Task Manager bug*quot;, though there's no reason to do that.

1 ***8211; Nearby monster targeting. This is practically same as if you were pressing Z, however this is actually NOT what the bot does. I mean it does not send the Z key. Therefore it skips dying monsters sooner than the real Z method.

2 ***8211; Random targeting. Randomly selects targets from your area. Also skips dying monsters as previous method. However the counter-attack functions does not work good for this method. This might be the fastest targeting, but it's NOT WISE to use it in a party when farming Golems.

3 ***8211; Party assisting. Only attacks monsters that are attacked by your party members. However there's a bug that it keeps attacking previously attacked monsters.

Targeting Method (value range from 1 to 5)

This determines the factor to be used by the Attacker bot to select targets.

Example:

1 ***8211; Target by HP. Uses TargetHPMin and TargetHPMax to setup targeting. This IS the slowest method. All other methods are equally faster than this.

2 ***8211; Target by TargetID. Uses TargetID array elements to setup targeting.

3 ***8211; Target by NameID. Uses TargetNameID array elements to setup targeting.

4 ***8211; Target by LookID. Uses TargetLookID array elements to setup targeting.

5 ***8211; Target by Level. Uses TargetLevelMin and TargetLevelMax to setup targeting. This IS the most simple method.

TargetLevelMin (value range from 1 to 255)

The minimum level of a target you would want the bot to attack. Must be equal to or less than TargetLevelMax. This option requires TargetingMethod 5.

TargetLevelMax (value range from 1 to 255)

The maximum level of a target you would want the bot to attack. Must be equal to or above than TargetLevelMin. This option requires TargetingMethod 5.

TargetHPMin (value range from 1 to 2147483647)

The minimum HP of a target you would want the bot to attack. Must be equal to or less than TargetHPMax. This option requires TargetingMethod 1.

TargetHPMax (value range from 1 to 2147483647)

The maximum HP of a target you would want the bot to attack. Must be equal to or above than TargetHPMin. This option requires TargetingMethod 1.

TargetID

Set which targets you would like to attack based upon their ID. You can find their ID by selecting the target and pressing CTRL + NUM5, e.g you'll see TargetID(12001).

An example how to set up an array of targets, TargetID = 12001, 12002, 13015, 13014, 11758

TargetNameID

A list of Name IDs separated by comas and ended by coma. The bot will only attack mobs with the Name IDs found in this list. Name ID is a number that represents target's name. For example, 555 represents *quot;Dire Wolf*quot;. This option is only used when TargetingMethod equals to 3.

You can get name IDs by 3 methods:

***8226; Print a selected target info in your console. There you can see the NameID() written on the first line. The ID is between the parentheses.

***8226; Go to [URL="http://www.kingofknight.com"]King of Knight - Welcome[/URL] Zones section and select your monster name in the list and click View Stats. For example, get stats of Tyon. When the new page is loaded, check the address bar kingofknight.com/mob.php?id=4351*kind=1 . The 4351 part is the Name ID.

***8226; Open up mob_us.tbl in your /KnightOnline/Data folder. In column 0 are Name IDs.

TargetLookID

A list of Look IDs separated by comas and ended by coma. The bot will only attack mobs with the Look IDs found in this list. Look ID is a number that represents target's appearance. For example, 500 represents the whole wolf class, they are same color, have same skin, but the size is different. Lupus does not belong into 500, because it has different color. Also if 2 different mobs look same but hold different weapons, then their look IDs are different too. This option is only used when TargetingMethod equals to 4.

You can get look IDs by 2 methods:

***8226; Print a selected target info in your console. There you can see the LookID() written on the first line. The ID is between the parentheses.

***8226; Open up mob_us.tbl in your /KnightOnline/Data folder. In column 2 are Look IDs.

Skill0ID ***8211; Skill9ID

These are skill IDs that you set which the bot will use to attack your target with. You can find skill IDs by using a skill ID program that can easily find it for you or you can create them manually. The way to find skill IDs manually is very simple and you can find out how in the FAQ.

Ex: 107552 = Karus Unmastered Rogue CounterStrike

Normal Attack (1 ***8211; enabled, 0 ***8211; disabled)

This is the use of the R-attack while you are attacking. This feature does not work for archers, causes disconnection, since when you press R with an archer, then you'll actually using Archery skill, not normal attack. It worked for them in past, but now it's fixed server-side. Anyway normal attack is inflicted at 15 distance units or closer.

AvoidKillSteal (1 ***8211; enabled, 0 ***8211; disabled)

Keeps your character from Kill-Stealing. If enabled the bot will skip the monster that is being attacked by another player that is not in your party.

RunToRange (1 ***8211; enabled, 0 ***8211; disabled)

Enabling this will make your character to run closer to targets. If you use skills with good attack range, then there is no need to enable this, unless you want to run closer to monster drop location and attack while running. AttackRangeMax is the distance for furthest target to run to, whereas AttackRangeMin determines the distance at what you should stop running. For melee characters AttackRangeMin= 10 and AttackRangeMax= 40 would make a good setup.

AttackRangeMin (value range from 1 to 50)

This is the maximum range you want your skills to be used at. If you use archery skills, then this value should be 40 or 50. The value range is greater, but the one I gave is rather reasonable.

AttackRangeMax (value range from 1 to 100)

This is the maximum range for target selecting. If target distance is above this value, then the target is skipped. If you have RunToRange set to 0, then this value should be same as AttackRangeMin. The value range is greater, but the one I gave is rather reasonable.

MinorHeal (1 ***8211; enabled, 0 ***8211; disabled)

This option is rogue class only. It determines whether you should use your Minor Heal skill, when your current HP goes below MinorPct percentage value of your total HP. Good for attacking high-level monsters, just setup your mana potion use. Once the MinorPct limit is reached the bot will use the skill until your HP is filled or you run out of mana.

MinorPct (value range from 1 to 100)

See MinorHeal option. The value of 101 would cause permanent spam.


[Healer]

[Healer]
Enabled = 0
SmartPriest = 0
Sit= 0
HealSkillID= 112536
RezzSkillID= 112754
CureCurseID= 112525
CureDiseaseID= 112535
HPSmartPct= 100
HPLimitPct= 90


Enabled

You can set whether you would like healer mode to be enabled or not. Be sure to keep this at 0 if you are any other class besides priest because it may cause problems.


SmartPriest

This feature is very useful. If you would like the bot to detect what heals you have in the skilltree and use them when needed. Then, you don't need to set your healing skills, but you still need to set your cure and rezz skills.


Sit

Use this option if you would like your character to sit down when you're not healing. Good feature that will help you save mana and save pots in the long run.


HealSkillID

The skill ID of the heal you would like to use. For example, 112536 means that you want to use the *quot;960***8243; heal when users are below a certain % of health.


RezzSkillID

This is the skill ID you set for when a party member dies and you will rezz him. It's good to use this if you are the priest in the party and make sure that the other players in your party have Continue = 1 so that they continue attack after they are rezzed.


CureCurseID

This is the SkillID used when someone has been debuffed. All the time, it's either 112525 or 212525.


CureDiseaseID

This is the SkillID used when someone in your party has been *quot;poisoned*quot;. For example, when a harpy attacks you, you get a repeated damage. The skill IDs that are used most of the time for this are: 112535 or 212535


HPSmartPct

HP smart limit for using healing skill, measured in percentages. Formula: Total HP ***8211; HP skill amount * SmartPct/100 = HP limit, when bot decides to use healing skill


HPLimitPct

HP limit for using healing skill, measured in percentages. Bot will automatically use healing skill when your/ or party members HP drops below this percent.

[Timed Skills]

[TimedSkills]
Enabled= 0
Skill0ID= 0
Skill1ID= 0
Skill2ID= 0
Skill3ID= 0
Skill4ID= 0
Skill5ID= 0
Skill6ID= 0
Skill7ID= 0
Skill8ID= 0
Skill9ID= 0
Timing0= 1
Timing1= 1
Timing2= 1
Timing3= 1
Timing4= 1
Timing5= 1
Timing6= 1
Timing7= 1
Timing8= 1
Timing9= 1


Enabled

Set whether you want to have the Timed Skills enabled or not.


SkillID 0-9

Set which skillID you would like to use under your timed skills. You can place things like Buffs, TS Ids, etc.


Timing 0-9

Set the time that each SkillID will recast. Most of the time, the timing is 121, but it varies with the skill that you are using.

[AutoPot]

[AutoPot]
AutoHP= 0
AutoMP= 0
HPSmartPct= 100
HPLimitPct= 50
HPPotItemID= 0
MPPotItemID= 0
MPLimit= 100


AutoHP

Set if you want AutoHP pot enabled or not.


AutoMP

Set if you want AutoMP potting enabled or not.


HPSmartPct

HP smart limit for using HP pot item, measured in percentages. Formula: Total HP ***8211; HP pot amount * HPSmartPct/100 = HP limit, when bot decides to use pot item


HPLimitPct

HP limit for using MP pot item, measured in percentages. Bot will automatically use healing skill when your/ or party members HP drops below this percent.


HPPotItemID

Find the ItemID of the potion you would like to use and place it here.


MPPotItemID

Find the ItemID of the mp potion you would like to use and place it here.


MPLimit

The minimum mana points limit, NOT in percentages. The bot will automatically use MP pot after MP drops below specified amount.


[AutoParty]

[AutoParty]
Enabled= 1
Name00 = LongBanana


Enabled (1 ***8211; enabled, 0 ***8211; disabled)

Set whether you want the AutoParty function to be enabled or not. If enabled and a player, that is in the names list, comes to your area, then you'll automatically send a party invite to him/her.

Name00-31

Set the names you would like your bot to automatically invite when they come near you. This list is also a friend list for commands. So in order for players to use commands on you, they need to be in that list.


[Commands]

[Commands]
Enabled= 0
Cmd00= *quot;add*quot;
Cmd01= *quot;accept*quot;
Cmd02= *quot;togglebot*quot;
Cmd03= *quot;town*quot;
Cmd04= *quot;skillpls*quot;
Cmd05= *quot;follow*quot;
Cmd06= *quot;kick*quot;
Cmd07= *quot;leaderpls*quot;
Cmd08= *quot;rebuff*quot;
Cmd09= *quot;location*quot;


Enabled (1 ***8211; enabled, 0 ***8211; disabled)

Set whether you would like to enable the commands or not. If enabled commands work all the time, but ONLY FOR players that are in your AutoParty names list. Why? Think for yourself***8230; You can keep commands short and simple for your friends, no random players can ruin your botting experience. Use the above code as an example for descriptions below.

Cmd00

Set a command that friends can use to get into your party. If your friend enters simply *quot;add*quot;, then you'll send the party invitation to him/her. But if your friend enters *quot;add SomeoneElse*quot;, then you'll send the invitation to the player named *quot;SomeoneElse*quot; despite if that player is in the list or not.

Cmd01

Set the command you would like so that you will accept the party invite. At the moment this is unuseful, since while you're botting you'll accept all friend invites and decline all others.

Cmd02

Set the command that your friends can use to toggle your bot on or off.

Cmd03

Set the command you would like your friends to say you to go town.

Cmd04

Set the command that friends can say you to cast your special skill on them. Mages would use Summon Friend, rogues Swift and priests would use Undying skill. If your friend enters simply *quot;skillpls*quot;, then you'll cast the skill on your friend. But if he/she enters *quot;skillpls 1234*quot;, then you'll cast the skill on the player with ID of 1234.

Cmd05

Set the command to follow another player. If your friend enters simply *quot;follow*quot;, then you'll follow your friend. But if he/she enters *quot;follow 2123*quot;, then you'll follow another player with ID of 2123.

Cmd06

Set the command to kick a player out of the party. This command requires the player ID, so your friend needs to say *quot;kick 1010*quot; in order to kick a party player with ID of 1010.

Cmd07

Set the command to pass your party leadership to someone else. If your friend enters simply *quot;leaderpls*quot;, you'll pass the leadership to him/her. But if your friend enters *quot;leaderpls 123*quot;, then you'll pass your leadership to a party player with ID of 123.

Cmd08

Set the command to clear your active skills and recast your timed skills. Good when friend wants to do rebuff for the party.

Cmd09

Set the command to private message your location.


[RepairRoute]

[RepairRoute]
Action00 = town
Action01 = escape
Action02 = coord : 815,505
Action03 = coord : 800,525
Action04 = gate : 4014,2117
Action05 = coord : 420,545
Action06 = repair : 14739
Action07 = store : 14739
Action08 = coord : 380,545
Action09 = coord : 385,580
Action10 = coord : 400,595
Action11 = coord : 415,650
Action12 = chat : summonme


Action00-99

Set what actions your bot will take when going to go repair. Initially you should leave the first one to town. Then, set the coordinates to do steps to repair and go back to your spot. The action numbers have to be consecutive as 00, 01, 02, ***8230; etc. 01, 03, 04, ***8230; etc won't work.

Action descriptions

coord, requires : *lt;x*gt;, *lt;y*gt;

- Will make your character run to the specified coordinates x and y.

- Example:

Action01 = coord : 815, 505

gate, requires : *lt;warpgateID*gt;, *lt;routeID*gt;

- Will use the teleport gate. Note that routes are unique. For example Luferson-*gt;Bellua and Bellua-*gt;Luferson are two different routes.

- Example:

Action02 = gate : 4014, 2117

- Screenshot:
[URL="https://redcdn.net/ihimizer/i/6ktxr.png/"][/URL]

town

- Will go to town.

- Example:

Action00 = town

chat, requires : *lt;text*gt;

- Will enter a party message into chat. Good for giving a command for KOAB using mage to use Summon Friend skill on you.

- Example:

Action13 = chat : summonme

repair, optional :*lt;targetID*gt;

- Will repair your gear at repairing NPC.

- If you use the optional parameter targetID, then there's no need to set coord action on that spot. If the NPC is in your area, your character will run near to it.

- If you don't use the optional parameter, then you must set coord action to the NPC spot. This is good method, since NPC ID might change after maintenances.

- Example:

Action08 = repair : 12723

Action07 = coord : 869, 531
Action08 = repair

- Screenshot:
[URL="https://redcdn.net/ihimizer/i/bizj2.png/"][/URL]

escape

- If you are a mage or priest, then it will use the escaping skill Gate, which will teleport you to your resurrection point. Good when you want to go to some village other than town.

- Example:

Action00 = escape

store, optional :*lt;targetID*gt;

- Will access NPC store to process Buy and Sell lists.

- If you use the optional parameter targetID, then there's no need to set coord action on that spot. If the NPC is in your area, your character will run near to it.

- If you don't use the optional parameter, then you must set coord action to the NPC spot. This is good method, since NPC ID might change after maintenances.

- Example:

Action10 = store : 12723

Action09 = coord : 869, 531
Action10 = store

- Screenshot:
[URL="https://redcdn.net/ihimizer/i/bizj2.png/"][/URL]

[Buy]

[Buy]
Item000 = 370004000,200,255000 // Blood of Wolf
Item001 = 379110000,1,255000 // Bronze Coin


Item000-099, *lt;itemID*gt;,*lt;amount*gt;,*lt;storeID*gt;

Set what items to buy from what store and how many. If you set to buy a stackable item, then the item is bought up to the amount. For example, if you have set 200 items to buy and you have 50 in your inventory, then you'll buy 150 more of that item so it reaches 200. But if you buy a non-stackable item, then if the amount is non-zero you'll still buy only one item. Also each store has its own ID, which means it differs between Sundries and Potion. This screenshot below should explain how to get this ID.
[URL="https://redcdn.net/ihimizer/i/bizj2.png/"][/URL]

[Sell]

[Sell]
Item000 = 379016000,1 // High Upgrade Scroll
Item001 = 168212000 // Horn Crossbow


Item000-099, *lt;itemID*gt;,*lt;amount*gt;

Set what items to sell to what store and how many. Here store ID is not used, since you can sell to any store, can't you? If you set to sell a stackable item, then the item is sold down to the amount. For example, if you have set 1 for amount and you have 50 in your inventory, then you'll sell 49 of that item so it leaves 1. If you want to sell all, then set the amount to 0. But if you sell a non-stackable item, then you don't need to specify the amount, since it won't be used. Instead it sells all occurrences of that item in your inventory. Note that you actually loot non-stackable items with complex IDs, such as 168212715, which specifically is Horn Crossbow(+5). The sell system won't accept such, you need to round down to 0 three last digits. For example, 168212000 to sell all Horn Crossbows. But for caution I say there are some small amount of unique items with the same base ID as some normal item. For example, Kite Shield can be Chitin Shield. So as that said, better equip those items or put these to inn.


[Chatter]

[Chatter]
Enabled= 0
Interval= 5000
Text00= *quot;Blah blah blah*quot;


Enabled

You can set it to these types:

1 = normal chat

2 = private chat

5 = shout

14 = Vendor Chat


Interval

Set the interval you want between chats. In seconds.


Text00-Text99

Set what text you would like the bot to output using one of the enabled functions.
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[KO] AutoBot 1.6_1861 New version.
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